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Year 2022, Volume: 1 Issue: 1, 23 - 30, 14.09.2022

Abstract

References

  • Ağca, G. ve Kozbekci Ayranpınar, S. (2021). “Moda Sektoründe Artırılmış Gerçeklik ve Sanal Gerçeklik”. Yedi: Sanat, Tasarım ve Bilim Dergisi. Vol 25. p.1-15. Doi: 10.17484/yedi.731854.
  • Aydın, S. (2020). “Dijital Çağda Pazarlama Anlayışının Dönüşümü”. p.315-355. in Dijital Dönüşüm. (Eds.) Gonca Telli & Samet Aydın. İstanbul: Maltepe University Publications.
  • Coşkun, E. & Sever, S. (2019). “Artırılmış Gerçeklik İçeren Reklamlarda Format Farklılıklarının Hatırlamaya Olan Etkisi”. Gümüşhane Üniversitesi İletişim Fakültesi Elektronik Dergisi (e-GİFDER). 7(2). p.585-608.
  • Demirci, K. (2016). “Gerçeklik ve Fantezi Arasındaki Dönüştürücü Olarak Reklam: İş Bankası Reklamları Örneği”. İlef Dergisi. 3(2). p.99-123.

Augmented Reality and Transforming Advertising

Year 2022, Volume: 1 Issue: 1, 23 - 30, 14.09.2022

Abstract

Augmented reality (AR) is the presentation of images of objects in the world by enriching them with additional data such as computer-generated graphics, audio, video and location data. AR basically refers to the addition of design-developed virtual reality elements onto the image obtained by video cameras. This is a technology that processes and presents 3D real-time data on the physical environment of the individual. In AR environments, virtual and real objects are presented to users in harmony. In essence, this is a virtual reality application in which users interact with the real world, interacting with virtual objects in the real world, without an application to affect the real world. AR applications in many different areas are seen intensively in the fields of education, entertainment, communication, health and advertising. Especially with the widespread use of mobile phones, the advertising industry has turned to digital applications. In this way, people are exposed to advertisements everywhere and at any time in their daily lives. With the new media form, content is embedded in advertisements and mobile phones produce advertisements with more information than can be seen with the naked eye. Advertising uses creative strategies while developing brand-product-customer relationship. Today's digital people develop reactions in line with the messages they are exposed to. AR, as a structure that pushes and stretches the boundaries of people's thinking, enables advertising messages to turn into remarkable, different, interesting and impressive presentations. In this context, AR is an important and indispensable field for brands that want to gain prominence among their competitors and make a name for themselves. AR applications are among the important strategies used in the context of digital advertising, and it is important to analyze digital advertising.

References

  • Ağca, G. ve Kozbekci Ayranpınar, S. (2021). “Moda Sektoründe Artırılmış Gerçeklik ve Sanal Gerçeklik”. Yedi: Sanat, Tasarım ve Bilim Dergisi. Vol 25. p.1-15. Doi: 10.17484/yedi.731854.
  • Aydın, S. (2020). “Dijital Çağda Pazarlama Anlayışının Dönüşümü”. p.315-355. in Dijital Dönüşüm. (Eds.) Gonca Telli & Samet Aydın. İstanbul: Maltepe University Publications.
  • Coşkun, E. & Sever, S. (2019). “Artırılmış Gerçeklik İçeren Reklamlarda Format Farklılıklarının Hatırlamaya Olan Etkisi”. Gümüşhane Üniversitesi İletişim Fakültesi Elektronik Dergisi (e-GİFDER). 7(2). p.585-608.
  • Demirci, K. (2016). “Gerçeklik ve Fantezi Arasındaki Dönüştürücü Olarak Reklam: İş Bankası Reklamları Örneği”. İlef Dergisi. 3(2). p.99-123.
There are 4 citations in total.

Details

Primary Language English
Subjects Communication and Media Studies
Journal Section Reviews
Authors

Sultan Koca 0000-0003-1029-6119

Zuhal Akmeşe Demir 0000-0003-3805-8649

Publication Date September 14, 2022
Published in Issue Year 2022 Volume: 1 Issue: 1

Cite

APA Koca, S., & Akmeşe Demir, Z. (2022). Augmented Reality and Transforming Advertising. Contemporary Issues of Communication, 1(1), 23-30.

Contemporary Issues of Communication is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License (CC BY-NC 4.0). 

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